Build Games with Real Quantum Mechanics
Superposition, entanglement, and interference as simple game properties. Not random numbers. Real quantum mechanics running in your game loop.
A new kind of emergent gameplay
Quantum mechanics is a new playground for game designers. Superposition, entanglement, and interference are real physical laws tied to the fundamental fabric of the universe. The emergent gameplay they produce is unlike anything available from classical systems.
Structure, Not Randomness
Superposition isn't "maybe." It's all states at once, with mathematical relationships intact. Interference creates patterns. Entanglement creates correlations. The resulting behavior feels designed, but nobody wrote it.
Players Discover, Designers Don't Dictate
When quantum states entangle, they create correlations across your entire game. Players find strategies you never planned. Speedrunners exploit quantum effects you didn't know were there.
Proven in Production
Three shipping games. A Caltech IQIM × LCAD game jam where student teams built playable quantum games in one week. The API is backend-agnostic: the same game code runs on simulation today and on quantum hardware without changes. We've done it.
Shipping games. Real quantum mechanics.
Every game below runs real quantum simulation. Superposition, entanglement, and interference drive the core gameplay, not the art direction.
Quantris
Tetris meets quantum mechanics. Blocks exist in superposition until measured. Entangle pieces across the tower. Clear lines by collapsing reality.
Play QuantrisPonq
Quantum pong with entangled balls. Balls split and recombine through quantum zones. Phase affects trajectory. Measure to score.
Play PonqBloch Invaders
Space invaders on the Bloch sphere. Damage scales with quantum state overlap. Enemies decohere, entangle, and implement the quantum Zeno effect.
In DevelopmentIn 2024, we partnered with Caltech's IQIM and LCAD to run a quantum game jam. Student teams built playable quantum games in one week using Quantum Forge.
Three steps to quantum gameplay
Define quantum properties
Attach quantum state to any game object. A coin flip is dimension 2, a die is dimension 6, a hex tile is dimension 6. Each property becomes a qudit in the simulation.
Apply quantum operations
Use gates like Hadamard, phase rotation, and i_swap to create superposition and entanglement. Operations compose. The quantum math handles the rest.
Measure and play
You, the designer, decide when and what to measure, collapsing the quantum state and manifesting reality for the players. That choice is your main design tool.
import { QuantumPropertyManager } from '@quantum-native/quantum-forge'; import { Engine } from '@quantum-native/quantum-forge-engine'; // Create a quantum coin (dimension 2 = two possible states) const coin = quantum.acquire({ dimension: 2 }); // Put it in superposition: heads AND tails at the same time quantum.hadamard(coin); // Entangle with another coin const coin2 = quantum.acquire({ dimension: 2 }); quantum.iSwap(coin, coin2, 0.5); // Measure one coin. Both collapse. Results are correlated. const result = quantum.measure(coin);
Choose your platform
The web framework is the fastest way to prototype. Unity gives you a full game engine. Unreal support is coming.
Web Framework
TypeScript + WASM. Hot-reload, built-in renderer, game loop, input handling. The fastest path from zero to quantum game.
$ npm i @quantum-native/quantum-forge
$ npm i @quantum-native/quantum-forge-engine
Read the Docs
Unity Package
Native C# integration via Unity Package Manager. Drag-and-drop quantum components. Build for desktop, mobile, and WebGL.
UPM > Add package from git URL...
View on GitHub
Unreal Engine
Unreal integration is in early development. C++ plugin with Blueprint support. If you're interested, let us know and we'll keep you in the loop.
Express InterestBuild together
Join developers and researchers exploring quantum game design.
Discord is home base
Ask questions, share your quantum games, get help from the community and the Quantum Forge team.
Join DiscordGet in Touch
Partnership inquiries, education licensing, or just want to talk quantum game design.
chris@quantum.dev